Independent studio · Est. 1999
We build the tools and the worlds they make.
Illusion Arts is a small studio working across game technology, interactive music and narrative adventure. We make our own game engine (Ignitor, which we refer to also as our GAW), ship our own games with it, and occasionally build for others.
Projects
01 — WORK
Product · In development
Ignitor
Our engine and editor for classic-style adventure games — rooms, dialogue, verbs and export to web, all in one authoring tool.
getignitor.com ↗Fan tribute
Maniac Mansion HD Tribute
An unofficial, non-commercial fan tribute built to stress-test Ignitor. Playable in the browser, free, forever.
Coming soonGame · Released
Unlimited Band
Play, jam and build a band. An interactive music toy where every session sounds like a different record.
Site coming soonGame · In production
Backpacker
A travel adventure about carrying only what you need. Hand-drawn places, small choices, long roads.
Site coming soonStudio
02 — ABOUTWe started because the games we wanted to make needed tools and a modern workflow that didn't exist yet. So we built both with a practical, friendly and no-code / easy-config philosophy.
Illusion Arts is a distributed team of a handful of people: engine programming, pixel art, sound design and writing. Everything we ship runs on our own technology, which means the tools get sharper every time a game does.
We take on a small number of external collaborations each year — tooling, prototypes, audio systems — when the fit is right.
What we do
Press
03 — MEDIA03 — Contact
Tell us what you're building.
Collaborations, publishing, press, or just a question about the engine — one inbox, real replies.
contact@illusionartsstudio.com